Sony is revealing its new VR controllers for the PS5 today. The orb-shaped controllers look more like typical VR controllers than existing PlayStation Move motion controllers, and they also include the same adaptive trigger technology found on the DualSense PS5 controller. Each controller has tensions in the triggers, and Sony is aiming to use this tech in future VR games.The biggest upgrade to the new controllers comes in the form of the adaptive trigger tech pulled directly from the PS5 DualSense controller. During regular PS5 gameplay, this feature goes a long way toward making the PS5 game experience feel more immersive.
The first thing you’ll notice with next-gen VR controller is the unique design, which takes on an “orb” shape that allows you to hold the controller naturally, while playing with a high degree of freedom. There are no constraints with how you’re moving your hands, providing developers with the ability to create unique gameplay experiences.
Thee new controller is designed with great ergonomics in mind, so it’s well-balanced and comfortable to hold in each of your hands. Sony applied learnings from testing users with a range of hand sizes, as well as the decades of insights from controllers across all PlayStation platforms. The result is an iconic design that will change how VR games are played.
The new VR controller enables players to feel and interact with games in a much more visceral way. There are several features, including key features from the DualSense controller, which match our vision for what next-generation VR games can be.
● Adaptive triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level.
● Haptic feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When you’re traversing through rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.
● Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.
● Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.
● Action buttons / analog sticks: The Left controller contains one analog stick, the triangle and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example.
Sony has collaborated with SIE’s Product, Engineering, and Design teams to build their new VR controllers. The goal of the company is to take a huge leap in performance and interactivity from current-gen VR gaming.
Sony has no plans to launch the next-gen VR headset for the PS5 this year. The company has not revealed the design yet, all we know is that it offers an improved field of view, resolution and just one cord to make it easier to use.